Wednesday, November 27, 2019

Free Essays on Wizards Of The Coast

Introduction Corporate Description In 1997 Wizards of the Coast was a privately held company, best known for the world’s number one selling adventure trading-card game, Magic: The Gathering. Founded in 1990 by Peter Adkison and several other young professionals, and bolstered by the success of Magic, the company has grown into the largest adventure gaming company in the world. The idea behind the game is to combine a fantasy-playing concept with a trading card format, where players can buy and sell collectible cards, similar to baseball cards. Wizards released Magic in 1993 and it was an instant success. Since then, an entire sub-culture has developed, where those who play the game do it as more of a hobby than simply a card game, dedicating a significant amount of time and money. In order to distribute their product, Wizards had initially built a widespread network of small hobby, game, and comic shops. Along with their popularity, they have since expanded into larger chain stores such as Toys â€Å"R† Us, Barnes and Noble, and Target. Likewise, the design and manufacture of the game initially started small with a single source supplier, but has grown significantly in order to be able to keep up with demand. Until the late 90’s, the success enjoyed by Wizards had been founded solely in the popularity of Magic and related â€Å"spin-off† products. To add breadth to their product line, and to reduce competition, Wizards solidified its position in the adventure gaming market by acquiring two of its most significant competitors- 1) Five Rings Publishing and 2) TSR (the creators of Dungeons and Dragons). Vision Peter Adkison's vision for Wizards of the Coast was to establish games as a fun entertainment choice for people of all ages. (wizards.com/whatis/main.asp?x=founder) Strategy Because Wizards of the Coast is only in one business, its corporate and business strategies are identical. They consist of the ... Free Essays on Wizards Of The Coast Free Essays on Wizards Of The Coast Introduction Corporate Description In 1997 Wizards of the Coast was a privately held company, best known for the world’s number one selling adventure trading-card game, Magic: The Gathering. Founded in 1990 by Peter Adkison and several other young professionals, and bolstered by the success of Magic, the company has grown into the largest adventure gaming company in the world. The idea behind the game is to combine a fantasy-playing concept with a trading card format, where players can buy and sell collectible cards, similar to baseball cards. Wizards released Magic in 1993 and it was an instant success. Since then, an entire sub-culture has developed, where those who play the game do it as more of a hobby than simply a card game, dedicating a significant amount of time and money. In order to distribute their product, Wizards had initially built a widespread network of small hobby, game, and comic shops. Along with their popularity, they have since expanded into larger chain stores such as Toys â€Å"R† Us, Barnes and Noble, and Target. Likewise, the design and manufacture of the game initially started small with a single source supplier, but has grown significantly in order to be able to keep up with demand. Until the late 90’s, the success enjoyed by Wizards had been founded solely in the popularity of Magic and related â€Å"spin-off† products. To add breadth to their product line, and to reduce competition, Wizards solidified its position in the adventure gaming market by acquiring two of its most significant competitors- 1) Five Rings Publishing and 2) TSR (the creators of Dungeons and Dragons). Vision Peter Adkison's vision for Wizards of the Coast was to establish games as a fun entertainment choice for people of all ages. (wizards.com/whatis/main.asp?x=founder) Strategy Because Wizards of the Coast is only in one business, its corporate and business strategies are identical. They consist of the ...

Saturday, November 23, 2019

Medias Bias Against Minorities essays

Medias Bias Against Minorities essays Todays media is biased toward minorities. Everyday it is easy to see that racial and ethnic stereotypes still dominate much of reporting today. On television shows and film, African-Americans, Latinos, Asian Americans and Native Americans are also shown in stereotypical ways. This media coverage perpetuates racism and increases the hardships that minorities may face. In the news African Americans are portrayed as criminals. The news selectively covers murders and drug busts, but only acknowledges black achievements as a special occasion. News companies make it seem normal for blacks to be criminal; while black achievements are rare flukes. An example of this is nearly every year, there is a story of a poor, black high school senior who overcame living in a poor neighborhood to graduate and attend college. Granted, this is a great achievement, but it happens more than the media portrays. This selective coverage creates connotations of lower achievement for urban blacks. In movies blacks are portrayed as thugs and criminals, and when not portrayed as such, they are used for comedic effect in the fish out of water sense. They will place a black man in a movie surrounded by white people and make him stand out as not belonging for the sake of comedy. Latinos are portrayed similarly in the news. In other media, they are portrayed as lazy and/or criminal. Asians on the other hand face stereotypes of being nerds. They are portrayed as being geniuses with no character. This leads to stereotypes such as all Chinese people are good at math etc. One movie that gives a clear look into Asian American youth is Better Luck Tomorrow, a film that explores and dispels stereotypes of Asian Americans. Native Americans are portrayed negatively in the media as well. This can be seen primarily in sports mascots, and Westerns. ...

Thursday, November 21, 2019

Assignment Example | Topics and Well Written Essays - 2250 words - 3

Assignment Example Following the theory, Walmart Company is fully unethical. It was because of the win lose situation they created. The company becomes the winners and customers were the losers. The health of the consumers got placed at risk due to the company selling food that could make the consumers sick (Spotts 76). It demonstrated that the company did not respect the consumers or care for their welfare. The company did not make the efforts of ensuring the happiness of consumers. They only cared for their own happiness. The company also made themselves unhappy due to cheating on their customers and taking their money. The theory developed by kant also indicates that the company is unethical in a more different ration. The customers lacked a chance of making any decision. There was no information issued to them on the products they were buying as the company held the information. They also gave them false information so that they can have their money. The denial of information hindered the customers from making their own decisions on the product. The most likely decision they would have made is not to consume their products. It was due to the health hazards associated with the meat. The theory of kant also indicates that the company should not consider themselves above the law and also rules. They fully understood the illegal actions they had associated themselves with and were not willing to accept the consequences. The interpretation of the word courage can get done in several ways. The Walmart company did not have to cater or even compensate to the customers they cheated which they did not. The courage to offer an apology or even compensation was not a step towards the right direction (Spotts 26). The company possessed unreasonable desires, therefore, they lied to their customers in the efforts of obtaining happiness and also profit. On the case justice, it was also not present. The company did have fair practices